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![]() ![]() It depends what your ambitions are, some player don't want to miss any guild exp or map missions and have either an ac running or are active players themselves.įor others it's enough to be online between 1-4 times a day for a few minutes to start all missions / expeditions / researches etc. You can also log in once every few hours or however you have time, do all the outstanding things as well as the daily tasks/arena etc. require an active clickīut this dosn't mean that you have to be active all the time, unless you use an ac for all the jobs (except maybe the map) Well, when it is about farming offline you don't have to be active, but many aspects of the game, like map missions, guild expeditions and also all kinds of research as well as guard training and next loot etc. Makes tier 1 equipment more important than it is nowīut yeah, that's just an idea and off-topic to some extend.Originally posted by Janis Paegle:was playing it for a while, but it was the case that you have to do a lot of things active and for idle game - its too much, is it still the case? is this still active game? This will do a lot of things, which aren't good in the current game.ġ. Also you have to clear like 25 stages within a certain amount of time. The hero strength is only determined by his own gear and nothing else. Personally I like to see a battle mode where it's 1 hero vs 5 enemies. ![]() Hopefully in the future, a new feature (dungeons perhaps?) will be added that makes health and armor more important. ![]() You don't experience this massive increase in damage when you focus on health. Next stage, you still have 100 armor, enemies has 300 attack. As soon as your heroes stop reducing damage by 90%, you feel a hard blow to your HP pool. You might as well focus on health to increase survivability.Ģ. Yup, there are 2 problems with armor right now.ġ. ![]()
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